Hallow enters full production
After months of prototyping and experimentation, Hallow has officially entered full production as our primary studio project.
Notes From Moonsap
After months of prototyping and experimentation, Hallow has officially entered full production as our primary studio project.
Rebuilding the Moonsap website to better reflect the artistic and experimental identity of the studio.
Exploring how rhythm and telegraphing can create tension without sacrificing player readability.
Building fear through atmosphere, uncertainty, sound, and environmental storytelling.
Breaking down the balance between discovery, clarity, tension, and player satisfaction.
Studying how silence, anticipation, and release influence fear and immersion.
Using Markov chains and probability systems to model dynamic combat encounters.
Designing enemy behavior systems that remain readable while feeling dynamic and reactive.